8/4/2023 0 Comments Camtasia virtual background![]() ![]() The sequence of the stages proposed by the research model can vary depending on the preferences of consumer and readiness to make a decision. The results of this research show that consumer buying process online is a complex process that is influenced by the amount and intensity of information received during the process as well as consumer knowledge and experience on the area of problem. The purpose of this paper is to describe and analyze costumer buying process online.The method for data collection applied in this study is called “think-aloud” that means participants are verbalizing their screen activity and thoughts during the process of observation. Three stages of the Five-Stage Model (Kotler, 2006) provide a starting point for analysis in this paper and the reason of using this model is to make collected data more structured and easier for understanding. The process that consumers go through while buying something is called consumer buying process and has been studied for a long time. ![]() It can be concluded that there was a significant differences in students’ concepts mastery between those who used Camtasia studio media assisted handout as the source of learning and those who received conventional learning in the concept of excretion system. There were three results of this study namely: the understanding of concept students was differed significantly between the students that taught by using Camtasia studio media assisted handout and the students taught conventionally with the value p = 0.000 < 0.05. The N-Gain data of students’ learning outcomes were analyzed by using independent simple test and Kolmogorov-Smirnov test. The data of students learning outcomes were taken from pretest and postest results. The sample of study was 40 students, 20 students were chosen as the experimental group and 20 students as the control one. The subject of this study was 40 students, they were 20 students of IX IPA-2 and 20 students of IX IPA-3. This study used experimental research that was implemented in SMA N 12 Banda Aceh in academic year 2014/2015. The aim of this study was to find out students’ concept mastery of those who were taught by using camtasia studio media assisted handout and those who were taught by using conventional learning in the concept of excretion system. Dari hasil penelitian ini disarankan agar setiap pengembangan bahan mata kuliah dalam proses perkuliahan dapat mengembangkan bahan ajar berbasis elektronik berbasis camtasia karena mudah diakses dan dikembangkan dengan produk yang lain.Kata Kunci: Bahan Ajar Elektronik Berbasis Camtasia, dan Hasil Belajar.Ĭamtasia studio media assisted handout is one of the learning resource that can be used by student as a substitute for textbook. Hasil penelitian menunjukkan bahwa pertama, bahan ajar elektronik pada mata kuliah Teori Ekonomi Makro berbasis camtasia yang dikembangkan dengan model 4D tersebut dapat menghasilkan bahan ajar yang menarik dan efektif, kedua bahan ajar yang dikembangkan memiliki efek positif dalam meningkatkan hasil belajar mahasiswa. Analisis data menggunakan teknik presentase dari para ahli dan respon siswa serta hasil tes yang dilakukan pada saat uji coba lapangan. Dalam rangka memperoleh data berupa penilaian dari para ahli mengenai produk yang dikembangkan serta respon dari mahasiswa atas penggunaan produk tersebut. ![]() Metodologi penelitian ini berupa pengembangan model 4D (4 Dimensi) yang mencakup pendefinisian (define), perancangan (design), pengembangan (develop), dan penyebaran (disseminate) yang dilengkapi melalui kuesioner dan tes. AbstrakPenelitian ini bertujuan untuk menghasilkan bahan ajar elektronik pada mata kuliah teori makro ekonomi. From the results of this study, it is suggested that any course material development in the lecture process can develop Camtasia-based electronic teaching materials because they are easily accessed and developed with other products.Keywords: Camtasia-Based Electronic Teaching Materials, and Learning Outcomes. The results showed that first, the electronic teaching materials on the Camtasia-based Macroeconomic Theory course developed with the 4D model can produce interesting and effective teaching materials, secondly, the instructional materials developed have a positive effect on improving student learning outcomes. Data analysis used presentation techniques from experts and student responses and the results of tests conducted during field trials. To obtain data in the form of assessments from experts regarding the product being developed as well as responses from students on the use of the product. The methodology of this research is the development of a 4D model that includes defining, designing, developing, and disseminating completed through questionnaires and tests. AbstractThis study aims to produce electronic teaching materials in macroeconomic theory courses. ![]()
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